Tech Talks EP 34 | Avatar Movement

Tech Talks EP 34 | Avatar Movement


In this episode of Tech Talks, Roblox founder & CEO David Baszucki sits down with Oren Jacob and Vincent Petrella to explore our latest innovations in avatar movement. Building a fully extensible system that enables fluid, physically-based motion for characters across all shapes, sizes, and proportions is one of our most complex engineering challenges yet, requiring a full evolution of our avatar movement stack. We break down the systems behind that effort and discuss how new animation tools on Roblox are laying the foundation for more expressive avatars and more ambitious gameplay experiences.

Episode Content:

3:00 – What is avatar movement

7:30 – Challenges of avatar movement on Roblox

10:00 – Avatar movement on Roblox today

14:30 – Animation graphs

18:30 – Character controller library

22:00 – Adaptive animation

23:30 – Animation graph editor

25:50 – Graph debugging

27:15 – Current avatar movement stack

28:50 – What the new avatar movement stack unlocks for creators

31:30 – Future of avatar movement

36:30 – Most difficult avatar motion scenario

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Roblox’s mission is to bring the world together through play. We enable anyone to imagine, create, and have fun with friends as they explore millions of immersive 3D experiences, all built by a global community of developers.

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